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two minecraft builds. the one on the left is a hand-made forest with a beautiful hut. the one on the right is a diamond block cube with windows and a door. the text "hydrogen bomb vs coughing baby" is overlaid.

minecraft, youtube, and the subtle art of caring less

so recently bdubs from hermitcraft dropped this video, where he drew a beautiful picture of a forest landscape, and then replicated it in minecraft. and man is he talented: talented in the way that you earn over a lifetime of work. the guy is an art teacher in disguise as a youtuber.

throughout the video you’ll see him paying careful attention to contrast, and lighting, and shape and composition. he uses this crazy fuckin mod that gives you block gradients between two colours and, moves stuff around, and all this stuff.. and he’s walking through the process of building like he’s painting the ceiling of the sistine chapel.

but there’s a paradigm at play here. when it comes to the building side of minecraft youtube the standards have always been pretty insane. i mean when nvidia started promoting raytracing, there was this cyberpunk build, and then there’s stuff like this mediterranean city from 9 years ago, and this steampunk build from all the way back in 2012. these are the builds that get popular, and these are the builds that we most often see.

so what happens when we aren’t able to replicate the skill level on display? maybe this is an experience some of you share.. SO often i watch one of the folks from hermitcraft build something, and then the next time i build something in my world my standards have jumped up by 2 or 3 orders of magnitude.

like ill start looking at windows and being like “hmm.. it’s okay, but the juxtaposition of elements here doesn’t put forward the storytelling i had in mind..” and it TOTALLY RUINS MY FLOW. its like i didn’t care a week ago, but now i do. what happened??

“I think it looks okay… But just okay.” -Grian in reference to the really detailed, well-made orange building back there.

well, it’s a case of monkey see monkey do. when someone makes building look easy, we feel as though it should be easy for us as well. we criticize ourselves the same way they would criticize themself. we pay attention to the same things, like block palettes, gradients, detail, storytelling, the 70/30 rule… and if we’re not careful, we get tied down by our own standards.

i am always seeing myself and other people struggle with creativity, and with building in minecraft, because their work isn’t perfect. no matter what they try they can’t get it just right, and can’t be satisfied, sometimes to the point of distress!!

and the secret, fucked up thing is, we’ll never be satisfied because our standards are impossible. we only have so many hours in the day to spend building, and in acclimatizing to the absurd skill level of the hermits we now see the average build, the build we make on the daily, as sub-standard.

the truth is that it’s all made up. we are all involuntary subscribers to the idea that skill determines how Good art is. that the amount of blood, sweat, and tears poured into any given creation is DIRECTLY PROPORTIONAL to how much value it has. we believe that for some reason, a child’s crayon drawing is inherently worthless compared to the mona lisa, and it’s fucking stupid.

i, for one, would be sadder to see the crayon drawing go. i mean think about the kid’s parents. and im not just talking in a like “im 13 and this is deep” way. what im trying to hint at is that there’s emotional weight in the way we look at different artpieces, and if we’re going to ascribe arbitrary worth to art (which we are, because we all like some art more than other art), it may as well be according to a metric we care about. not just “skill”.

to keep it grounded, i’ll put it like this: why are you judging yourself, and your creation? would you be happier if you weren’t judging yourself? and finally, what would it take for you to stop judging yourself?

well, for me it’s an ongoing effort. and one of my favourite ways to further this effort is to Draw Badly On Purpose. here’s how to enjoy it.

this dirt house was like the second thing i built on this world. it’s been there for over a year. Avalonia is behind the camera about 200 blocks. this dirt house is probably more important to me.

now the general idea is to make something altogether terrible by your standards. just some real dogshit. for example, the humble dirt house: where we all started. pay attention to what you’re thinking. are you thinking about the composition? the colour theory? the design? if so, it may not feel like it, but you are criticizing your work.

you’re applying a standard to yourself, you’re deciding your build doesn’t meet that standard. what i want you to do is make it worse. whoops, i made my roof off-center? keep it. oh shit, i placed a block wrong? keep it. do you feel a discomfort in your chest? an urge to improve your work? good: that means you’re pushing up against your standards. keep pushing.

a house made in the image of old ‘family RP’ houses that frequently saw use in the build plot servers i visited. the first floor is a checkerboard made of gold and diamond blocks.

why should i have to push? well, when you destroy your standards, and reject the traditional values of art (like skill, patience, and effort) in favour of your OWN values (like emotional connections, history, or self-reflection) you learn to appreciate everything you make. you appreciate what your friends make, too.

think on that: if a dear friend of yours makes something that doesn’t meet your standards, how does it make you feel? do they need to ‘improve’, or do you need to reframe your whole shit?

‘zoe and maddie’s hangout’. another one of my favourites 🙂

this is why old builds make us so nostalgic. it’s not just the history we have with them, as wonderful as that is, but it also reminds us of a time where perhaps we built without so much caution, without holding ourselves to a specific set of rules, before we ‘got better at it’. im talking about my personal experience here, but i know from experience that this isnt unique to me.

things can be that way again though! they can be carefree, and fun, and expressive, and just as important to us as the time we made a giant bird statue or whatever. and once we’ve done the work to reframe our standards, to recognise what we REALLY care about, we can start to add a bit more to our builds. just a bit more detail, or trying something new with trapdoors…

and bit by bit, we expand the kind of things we’re building, but still maintain the same careless mindset, relaxing our build muscles, and just making for the sake of making…

..until, one day, if it truly makes us happy, we push ourselves and knock something out of the park.

IF IT MAKES US HAPPY. look, i’ve had people complain to me that they can’t match up to my build skillz. i know it seems hypocritical to say that drawing badly is important, and then draw good. but i ALWAYS maintain the same mindset, that anything i make is wonderful, and worth the time spent. i draw good because im okay with drawing bad, and that allows me to be expressive and carefree in my drawing. capiche?

thank you for reading the whole post!!


4 responses


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  1. “we believe that for some reason, a child’s crayon drawing is inherently worthless compared to the mona lisa, and it’s fucking stupid.”

    this rlly struck a chord w me. i would burn a thousand mona lisas to save the first anime style self portrait my little sister made.

    i do often feel like my perfectionism is THE thing that stops all my creative momentum in its tracks. if it’s not good enough it’s not worth doing, the little evil being in my head tells me. i stopped drawing for that reason, a lot of my own mc builds are also just purely functional because if i aspired to anything greater it would be a disappointment…

    ironically though like i know that i need to knock it off and just make something intentionally reckless and bad. the most fun i had drawing in recent memory was when i dusted off my drawing tablet after a year of inactivity, a switch to a new laptop, and causally a convoluted series of dongles that gave my pen a barely noticeable delay… and i remade the one mordetwi picture. it was like saying hello to an old friend practicing drawing a pony again

    to double down on it being bad i also inverted my screen colors before starting so i would have no preconceptions about whether or not it would be super accurate or whether or not it would look normal

    i also have had many a ttrpg campaign fizzle out for this same reason — if i try too hard too fast, i start to hate it and not want to show it to my players. my longest running games have been seat-of-the-pants, laying the track as we play improv bullshit chock full of tropes and straight up plagiarized plot points from reddit or the APs i listen to…

    it’s just really nice to have this message reaffirmed; i think i get in my head so often about this. you’re an inspirational writer!! maybe i’ll get back into blogging, i have like four of them floating out there on the net, certainly one of them deserves a revisiting..!

    1. if u (or anyone reading this) fires up a blog we can be in a webring together :] i KNEW this shit would resonate with u and im so glad it did

  2. this is like. the mindset i had when i made Pumpkin Outpost in my own survival world. I made a proper house in the jungle but needed a place to fight mobs early on that I wouldn’t care too hard about if it got blown up.
    The outpost started as a tiny pumpkin birch hut
    Now I spend more time there then at my og house and I’ve expanded the area such that it’s grown beyond it’s original purpose. I have a creaking there that I beat up nightly for resin because the orange goes niceish with pumpkinz, which is still the main building material lmao

    1. snotgrl_02

      i love you pumpkin outpost!!;

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