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Two screens of my work in progress app "Dalmation Dice Roller". A series of white, shittily textured dice sit on the screen among various useful-looking UI elements.

dice roller devlog 2

it’s just dropped in alpha, go fetch!!!

the time is approaching for this game (app?) to actually look good so i’ve been obsessing in advance, reading up on various realtime rendering techniques based around photorealism and shit like that. not much to say yet, but some of u mighta seen these test renders i put together, trying to figure out which style of bevelling to use on the 6-sided die.

most people i consulted settled on somewhere around C or B which i dig. but ultimately i went with A, the most boring option, because it’s the everyman’s die.

chances are no matter who you are or where you come from you know exactly what a stock-standard, squared off 6 sided die feels like in the hand. the same can’t be said for the more chic alternatives.

also, who gives a shit, because this die probably takes up a total of 70×70 pixels on the screen, and now unwrapping/texturing this fuckin thing is as simple as it gets. AND the physics collision can be a normal, cheap cube.

let this be a lesson to all ye: always take the path of least resistance, simplicity is a virtue, etcetera etcetera. au revoir and enjoy your weekend (-w-)


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  1. i am eating your dice. they look so freaking good like jolly ranchers maybe

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